Less Tell; More Games and Gamification

100 Great Game Based Learning and Gamification Resources

100-great-gbl-resources
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for several years while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague.

Game Based Learning

  1. Mobile Games for Adult Learning: What’s the Appeal?
  2. 10 Things We Know About Video Games for Learning
  3. How Game-Based Learning Can Save the Humanities
  4. Game Design: The Key to Education?
  5. Game Based Learning – Why Does it Work?
  6. Mobile Game Get Water Teaches About Water Scarcity with Good Gameplay and Narrative
  7. The Quest for the Holy Grail of Serious Games
  8. How to Invest in Game Based Learning
  9. Why Games & Learning
  10. Why Learning Games Succeed Where Traditional Training Fails 
  11. Weekend Reads: Taking Games to Work, Governance in the Cloud
  12. Motivation and #Games: Motivational Theories for Instructional Games
  13. 6 Board Games That Ruined It for Everyone
  14. 3 Ways to Use Game Based Learning in Corporate Training
  15. One Game Fits All? 
  16. Three Questions to Ask Before You Create a Learning #Game
  17. Learn to Play and Play to Learn: The Secret to Games That Teach – State of Play
  18. The game changer: Gaming in healthcare
  19. A Primer on Play: How to Use Games for Learning (Free Webinar) 
  20. Pass it On! Game  #gbl
  21. How to be a Better Game Designer
  22. Traditional eLearning Versus Online Game-based eLearning — The Dialogue Continues
  23. 5 stages of Games Based Learning
  24. Why Adults Should Love Game-Based Learning
  25. Addiction vs. Reflection: Unlocking the Potential of Games
  26. Pushy business: The world of mobile gaming engagement
  27. A Counterpoint to Ruth Clark’s “Why Games Don’t Teach” 
  28. Mario Kart in the classroom: the rise of games-based learning
  29. Are Online Games Going To Be The New Apprenticeship?
  30. User Interface Considerations for Learning Games
  31. 10 Design Considerations when Developing a Learning Game
  32. Game Mechanics and Learning Theory
  33. Using Games and Avatars to Change Learner Behavior
  34. Designing Learning Games for Multiple Devices
  35. Games: More than Just Reward Systems
  36. Mediocrity versus Mastery: The Case for Game-Based Learning
  37. Video Games in the Brain: Study Shows How Gaming Impacts Brain Function to Inspire Healthy Behavior
  38. Games Teach!
  39. #Gamification vs. Game Based Learning in Education
  40. Brenda Brathwaite: Gaming for understanding TED talk
  41. 7 reasons for Games Based Learning
  42. What’s the Benefit of “Fun” in Games?
  43. The 20 Best Blogs About Game-Based Learning
  44. ROI of Learning Games: Knowledge Guru and ExactTarget [Infographic]
  45. Game-Based vs Traditional Learning – What’s the Difference?
  46. 10 reasons game based learning isn’t so hard
  47. The Big Five: Five Reasons Why Educational Games Work
  48. An In-Depth Look at Game-Based Learning
  49. Ruth Clark Claims “Games Don’t Teach”
  50. Using Fantasy in Instructional #Games
  51. Gaming in the Classroom Is Becoming the Norm
  52. Cognitive Flow: The Psychology of Great Game Design
  53. Thiagi: Which are more effective – training games or lectures?
  54. Creating “Mind-Blowing” Learning Games for Social Impact and Business Results
  55. Educator’s Checklist for Game-Based Learning (#GBL) 
  56. The technique LucasArts used to design its classic adventure games
  57. Understanding and applying the in-game compulsion loop
  58. Mistakes and (Games Based) Learning
  59. 10 Findings About Game-Based Learning (#GBL)
  60. Mobile Learning and Games: 3 Ways They Mix
  61. Knowledge Guru Sharon Boller On Games, Learning, and MOOCS
  62. Collaborative Learning Game Design Environment

 

Gamification

  1. #Gamification in the Realm of Employee Training
  2. The #gamification revolution here to stay
  3. Why #gamification is serious business
  4. Understanding and applying the in-game compulsion loop
  5. #Gamification in the Workplace [INFOGRAPHIC] 
  6. Gamification Myths: The Difference Between Game Design and #Gamification
  7. 4 Ways #Gamification Drives Business Results 
  8. Real games for health and the trouble with #gamification 
  9. #Gamification may be the next trend in municipal government 
  10. Demand for #Gamification Skills Are Up 293% From 2011 
  11. How gamification can save the disengaged workforce
  12. The Gamification of Business
  13. #Gamification: How Siemens got 23,000 engineers to learn about its brand 
  14. #Gamification: The Engagement Success Mantra 
  15. Motivating Your Reps To Learn
  16. Two Types of #Gamification 
  17. #Gamification works but let’s be reasonable, it’s not “perfect”! 
  18. Implementing Gamification? Consider These Tips
  19. Driving KM behaviors and adoption through #gamification
  20. Games Grow Up: Colleges Recognize the Power of #Gamification 
  21.  Game Mechanics and #Gamification
  22. How #Gamification Can Impact Employee Engagement [Infographic] 
  23. 10 Best Practices for Implementing Gamification
  24. Blitz Brainstorming #Gamification Tool Fosters Organizational Creativity and Innovation
  25. Gartner #Gamification Report Offers Good and Not-So-Good Points
  26. Does #Gamification Have Advantages Over Traditionally Designed Instruction?
  27. What’s the Difference Between #Gamification and Serious Games?
  28. Why #gamification is serious business 
  29. Can “Green #Gamification” Save the World? 
  30. eLearning & #Gamification: The Octalysis Framework 
  31. How Deloitte Made Learning a Game
  32. How to Gamify: 15 ways to introduce gaming concepts into eLearning 
  33. 3 More Ways #Gamification in Healthcare is Making a Difference
  34. #Gamification Isn’t About “Slapping Badges on Everything” 
  35. 5 Things to Consider in Gamification Design
  36. 7 Steps to an Effective Serious Game or Gamification Implementation
  37. 2016 Reflections on Games and Gamification for Learning
  38. Is Gamification Important in 2017?

 

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